you can't change glossiness, increase reflectivity etc. Also, for the moment except for some general tint control, the material is unmodifiable - i.e. The material goes beyond single-point BRDF capture and can faithfully represent the textured appearance of a large number of real-world surfaces using bidirectional texture function ( BTF) approximation.īecause the scanned material simply reproduces the way a physical material responds to light, is has no notion of "diffuse" or "reflection" components, "normal" or "bump" maps.Ĭurrently, the material can render only opaque surfaces. The scanned material renders the captured appearance of an actual physical material sample, that has been scanned with special scanner hardware. Without a license, the material will render with a watermark, otherwise, it should be able to render the scenes. However, for earlier V-Ray versions, the Scanned Material requires a separate render license to work correctly. With V-Ray 6, the Scanned Material doesn't require a separate render license to work correctly.
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