ReShade is an advanced, fully post-processing injector, allowing to add to the application several new effects as advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field, chromatic aberration, dynamic film grain, automatic saturation, color correction, cross processing, multi-pass blurring. Includes custom lighting effects, DOF, Blur, without significant performance loss. Changed behavior of “execute_command_list” add-on event in D3D9/10/11/OpenGL to be called when immediate command list is flushed (either explicitly with e.g.This mod uses the ReShade 3.0 (2016 version) to create a more enhanced Graphics.Disabled preset save button during preset transition to prevent saving broken preset file.Improved performance in OpenGL games slightly.Improved performance in Far Cry 6 (and other D3D12 games).Fixed add-on loading error code getting overwritten before it is logged.Fixed mouse input and input blocking in Gothic (and other games using DirectInput 7).Fixed copying depth buffer failing sometimes in Star Wars: Republic Commando.Fixed depth buffer detection in Prince of Persia: The Sands of Time.Fixed upside down image in Google Earth VR.Fixed screen darkening when application is using MSAA swap chain in D3D10/11 (e.g.Fixed black screen in Need for Speed Underground 2 when MSAA is active.Fixed ReShade not loading in UWP applications.Fixed hooking when application uses NVIDIA Streamline (e.g.Fixed hooking in Ghostbusters: The Video Game Remastered.Fixed crash when “IDirect3DDevice9::Present” is called after device reset failed in D3D9.Fixed crash when viewing VR overlay in D3D12 (e.g.Fixed crash in Star Wars: The Force Unleashed.Added missing D3D12 PIX exports, to support installation as “d3d12.dll” on Windows 11.Added button to open add-on developer documentation to add-on list in overlay.Added option to disable saving current preset on every modification and instead require explicit clicking on the save button (“Save current preset automatically on every modification” checkbox on the Settings page).Added macros to manually include various date and time components in screenshot file names (%DateYear%, %DateMonth%, %DateDay%, %TimeHour%, %TimeMinute%, %TimeSecond%).This includes a new “MipLevel” property on storage objects to set the level it targets and a “GenerateMipMaps” pass state to be able to disable automatic mipmap generation Added ReShade FX support for writing to different mipmap levels in compute shaders.
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March 2023
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